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January-2007

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Tech steps to LBS

M Bhanu Rekha
Asst Editor, Geospatial Today
Was that hype or reality? Has the technology matured or it goes on adding a new chip each day? Are there the right and user-friendly devices and supporting software? Is there a standard platform for furthering the technology? Are the existing platforms interoperable? Is real-time location of the user a reality to provide unbridled access to location-specific services? These and a lot more questions about location Based Services (LBS) continuously bug even the initiated.


First Steps
Before we get into the realty check, let’s take a peek at the historic technology barriers that plagued the adoption of LBS and how the industry got over them.

Incompatible devices: Initial days of LBS had not many internet-supporting handsets and even if available, had poor user interface mechanisms and just monochrome displays of four 15 character lines of text. Highly advanced models added the ability to display 2 bitplane grayscale images. They had to contend with WML/HDML web browsers that were limited to surfing the handful of websites that actually supported these markup languages. HTML sites, which make up the vast majority of the WWW, were off limits.

Precisely for this reason, mobile internet never took off as consumers were not taking to the mobile alternative which was far primitive to their desktop experience. But changing times and advancing technologies made it possible to feature graphical displays, big screens, beefy processors, expandable memory, MP3/MP4 players, cameras, video recorders and what not on mobile phones. Of course, one can talk on them too. Loaded with MS Office, applications everyone depends on every day and Internet Explorer that allows browsing and mailing, these phones support a range of LBS. Reason for people on the move to upgrade their non-internet and WAP only devices to a modern phone capable of running compelling applications.
Unavailability of development tools: Lack of set standards severely restricted the programming models in the initial days. Adding to the woes of developers, no tools were available in the market to build applications for mobile devices. But the last three years have seen several integrated development environments that facilitated mobile applications just the same way as developing a desktop or web application.

But again when people were ready to build mobile applications, there were too many markup languages to deal with. Initially, HDML (handheld device markup language) was in vogue. It is conceptually like HTML, but optimised for mobile phones. When reasonable applications were built using HDML, WML (Wireless Markup Language), adopted by a different set of devices as a standard, gained significance. Applications built on HDML couldn’t be run with WML. A lot of UI logic broke as people moved from one markup variant to another, calling for more than a simple development exercise.

Then came the ASP .NET Mobile Controls. Being part of Visual Studio .NET, it enables the developer to work visually and intuitively, dragging UI elements onto a form and double clicking on these elements to add their code in Visual Basic or C#.

Slow network speeds was another dampener. But the ubiquitous availability of 2.5G on a single network platform for nearly all carriers changed the scene for better. The introduction of 3G and 3.5G in a big way will further better the services.

Expensive GIS: LBS applications were built on GIS systems which were quite expensive. In this regard, many issues propped like data management and GIS interdependency. Wireless operators, or any organisation wanting to integrate the element of location, don't want to become GIS experts. They don't want to bear the costs of GIS software and data licensing not to mention the dedicated GIS servers and staff needed to maintain the GIS infrastructure. They simply want to provide their users with compelling applications that just happen to need these technologies.

Location Based Services
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